
It will attempt to automatically handle port forwarding, if this fails (it will say "unable to open port"), you may need to setup a "fake-lan" with something like Hamachi, then have everyone connect to the fake-LAN and use (fake)- local IP to connect to the server This method has been briefly tested, it should work but you may run into trouble. IMPORTANT: When the server executable asks for network access, give it private AND public access.

To host a server,ĭownload the server executable, and run it. To make your own nametag visible, open the dev console and use the ToggleNameTag command. To use the in-game "chat", open the dev console, and typeĭouble quotes are required if you have spaces in whatever you want to say. When a checkbox is blank, that means UNchecked, a checkbox with black square in it means CHECKED. If this does not say you joined, or failed to connect, then you may be experiencing a bug, open the dev console with the backtick key, usually under esc, and type SetName (not required, but recommended to ensure you don't show up as LazyNullName), and then Connect. To connect to a server, go into the designer, hit the new "MP" button, type in the server IP address, and hit join. (Excluding how to host a server, if you do not intend to host a server) Are you using Unity's networking, Photon or something else?ĭon't get your hopes to high for that early, we've got a lot to do before public release.Carrier Bombing PLEASE READ THE ENTIRE POST BEFORE DOWNLOADING

I hope that at least rudimentary release is done by then.


Publicado originalmente por Darkhog:Hey, I like this game very much and will be buying it on February (unless something unexpected happen) 15th.
